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SolidDragon
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xx what new powers would ya likke ta see
« Thread started on: Jan 10th, 2006, 11:26pm »

please restrain yourself from saying "free himself from VU" or turning this intoaan anti VU rant

personalli I'll like to see stronger magic and the ability to ignire entire areas with his flame breath and...maybe natural sustainable flight without the need for a powerup or a specific scenario not to mention maybe some blood spilled form his enemies when he uses certian attacks
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xx Re: what new powers would ya likke ta see
« Reply #1 on: Jan 11th, 2006, 12:12am »

on Jan 10th, 2006, 11:26pm, SolidDragon wrote:
please restrain yourself from saying "free himself from VU" or turning this intoaan anti VU rant

*breaks down laughing*
Nipping me in the bud there, eh, SD? I swear, you read my mind... lipsrsealed

But, uh, back on-topic... rolleyes
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Ruby Krystal
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xx Re: what new powers would ya likke ta see
« Reply #2 on: Jan 11th, 2006, 10:02am »

on Jan 10th, 2006, 11:26pm, SolidDragon wrote:
personalli I'll like to see stronger magic and the ability to ignire entire areas with his flame breath and...maybe natural sustainable flight without the need for a powerup or a specific scenario not to mention maybe some blood spilled form his enemies when he uses certian attacks


You DO realise that Spyro's a kids game, right? No blood. No civilizations burned down. Not even Ratchet and Clank or Jak and Daxter had it! And those two are BOTH high teens. Sheesh.

Spyro must be KID-FRIENDLY. That's why the enimies exploded into little particals in the Spyro games. OKAY? That's also why he can only burn what he needs to burn. Spyro can't burn villages down.

Suprisingly, I do NOT agree with the no-powerup thing...Spyro wasn't supposed to know magic! Powerups are placed randomly in the games to make it more fun. If there were no powerups and Spyro knew the necasarry abitlities (Yeah right.) then he would be a Gary-Stu, become boring and lose MILLIONS of fans.

But that's just my two cents on your ideas.

I'd like to see more in-character characters, Spyro losing all his magic and being forced to use flame breath, his horns, wings and feet. NOT be all like: "OH MIGAWD. I HAVE TO WALK ACROSS THE PATH! MUST TELEPORT!" Seriously. What happened to the good old Spyro? The one with limited abilities (Compared to the new one. He has unique abilities at the time)?
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xx Re: what new powers would ya likke ta see
« Reply #3 on: Jan 11th, 2006, 11:13am »

I must agree with Ruby. I am sick of all those fans who whine about Spyro who should be more mature because, OMGLEGASP? they grew up. It's quite selfish for the younger ones. Do you see Care Bears slaughtering innocents with knifes? Does Cinderilla appear on PlayBoy?

I liked the powerups, myself. Back in that time, Spyro couldn't achieve some quests without the powerups, he wasn't as powerful as some Anime hero. Sometimes, GASP, he actually couldn't defeat enemies alone.
The earthshapers. In Fracture Hills, you needed Hunter's arrows to defeat them. In Magma Cone, you needed the fauns' traps. And to those who'll reply Super Flame Power, YotD proved that this was an uncanonical bonus. (it was only a bonus. A reward, out of the game.)

Spyro is now too powerful. I actually wonder WHY there are still NPCs, as the almighty Spyro has now more powers than all the villains and other heros put together. I liked it in Ripto's Rage and Year of the Dragon when you actually couldn't win without help.
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xx Re: what new powers would ya likke ta see
« Reply #4 on: Jan 11th, 2006, 10:58pm »

I'd have to agree with El Frencho here. Even though it's pretty far from what I normally do with him on AIM. I mean, I've played all of the original three for years now, and I STILL die in them!

I mean, the new Spyro games having infinite lives is kind of nice, so there's no game over, but there's no reason to TRY anymore! Back in 1991, when Sonic revolutionized the Platformer genre (which Spyro is STILL part of, believe it or not), Sonic actually started the game with 3 lives. THREE. After that, you got ONE free continue, for three more. Sure, you could pick up lives and continues in any one of the zones, but it was WAY limited as to how. 100 or 200 rings, a 1-up box, and 50,000 points.


But aside from that rant, which I might just make into its own thread in the not too far future, I'd certainly like to see the swimming brought back. Not swimming in these lame little ponds like AHT, or "LOSE EIGHTY MILLION HP WHEN YOU FALL IN" in SSL, but like Aquaria Towers from RR. THAT was an original level. Most original water-themed one I've seen since Hydrocity in Sonic 3.



And, even though I didn't particularly like some of the moves from SSL, the least they could've done is put that tail move into AHT beforehand. I mean, it's called "A Hero's Tail," shouldn't it involve, I dunno, Spyro's TAIL? All I saw in it was "LOOKIE RED! LIGHTNING/WATER/ICEPOWERS AWAAAAY!" No tails. Just breath abilities, which were a critical pain in the ass.

Remember the good old days where the ice breath was a powerup? I do. I miss those days.


And really, if anything, Spyro should be less powerful. Just like Sonic, he's gotta stick to his roots. I'm thankful that Yuji Naka didn't have the mindset that VU did, and gave Shadow the gun, and not Sonic, as was requested in a fan's letter.


Because, really, do you want a game where Spyro has weapons and is KILLING? GTA has corrupted this country. No, this PLANET.


And maybe that flight thing would be good, but you'd need some really big areas to do that. I don't think even the likes of VU, with their power and money, could fund anyone to make a game arena that's WELL ANIMATED and actually has room left in the game engine for NPCs, and maybe even other characters. Especially with the tax it'd put on the CPU of the game system in question. We'd be up to PS10 before that was even remotely plausible!

I'm not saying that it's not something I've kind of wanted for a while, it's just... well, Spyro wasn't made to be a flight simulator. He was made as a platformer above all else.


And so, what I vote, is keep the ledgegrab, but bring back hover and the NORMAL glide. And just have flame breath. No ice. No elecricity. No water. Spyro's not the Winter Warlock, nor is he Emperor Palpatine or Mario on Isle Delfino. He's Spyro the Dragon, just a normal, everyday dragon kid.

And no, I don't believe their "SPECHUL! PURPLE!" thing from SSL, because personally... that's just making the guy into a canon-Stu and an attention-monger.





*whistles* Long post. If you read the whole thing, I'm certainly proud of you.
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xx Re: what new powers would ya likke ta see
« Reply #5 on: Jan 12th, 2006, 01:22am »

on Jan 11th, 2006, 10:58pm, Time Travelling Echidna wrote:
GTA has corrupted this country. No, this PLANET.

*mock horror* But I LIKE the GTA series! tongue

Seriously though, I'm of the same mind as TTE and "El Frencho".

I've disliked the ice/electricity/water breath thing from the start. Fire breath is fine, its a stock-standard dragon trait. Water and ice breaths would cause rapid dehydration and are rather silly, but don't get me STARTED on electrictity flying forth from one's mouth!

As has been said - Spyro should stick to his roots.

I wasn't kidding when I said I play and enjoy the GTA series; but GTA is not Spyro. If I want to run around with an AK, blowing other people into little red bits, I'll have a game of Counter-Strike. Not Spyro.

Spyro may be somewhat a wiseass, but he's not a badass. And most certainly not a machinegun-packing foot soldier with fatigues and straps of ammunition hanging across his chest.

Nor is he some robe-wearing wizard who can Abracadabra enemies into oblivion. It just goes against his original nature.

The only new abilities I'd really like to see are abilities that increase Spyro's interaction with his environment. You know how some games let you, say, light a candle? Like that, but on the next level; let the way you play shape the landscape. More detailed landscape models, I guess.

I dunno, I'm probably thinking too open-endedly for a platformer, but I'd love to see something along those lines, ya know?

But definately bring back large-area swimming levels. Indeed, large-area levels of any sort, including excellent graphics, will be easy to fit onto the next generation of DVD - Blu-ray Discs (BDs)

One thing I don't mind about this newer Spyro is infinite lives. Provided death is sufficiently penalised, I don't think it's too much of a problem.
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xx Re: what new powers would ya likke ta see
« Reply #6 on: Jan 12th, 2006, 9:01pm »

Hum. Well. I wouldn't really want to see anymore "new" powers. VU has already added enough powers to Spyro. Magic, Breaths, etc. He's one step away from the scary, terrifying, Gary-Stu position, like Ruby said.

If VU hasen't made those games, Spyro would be ultimate and have his ultimate fans back, he would have awesome storyline, AND gameplay. It seems that Spyro has gained lots of abilites through the 3 games that VU made.

Therefore, my answer to this question is that Spyro should actually STOP gaining abilities. And infact maybe lose some of the less needed ones, like Magic. That's Bianca's ability!
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xx Re: what new powers would ya likke ta see
« Reply #7 on: Jan 13th, 2006, 06:41am »

I dun see the problem...

one of the best htings a game can do for ya is make ya feel powerful the magic worked it made him powerful

dont let the what I call "challenge geeks" brainwash ya ((the kind of ppl who rant "it's too Easy cause I dun need 100 contenues to figure it out!" those kind of gamers will kill the industry so I'll stand for a MORE powerful Spyro and MORE powerful Enemies MORE POWER I SAY MORE!
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xx Re: what new powers would ya likke ta see
« Reply #8 on: Jan 13th, 2006, 5:47pm »

I don't agree. Spyro can become Gary-Stu, and obviously, THAT'S BAD. Spyro the Ultimate Dragon is a nightmare for me, just because he's growing up, it doesn't mean he has to has new abilites every game.

If Spyro's so powerful, it'd be easy to beat enemies, and if the enemies are more powerful, it'd be boring. Charging or Flaming for 10 seconds wasting your time trying to beat one, when there are about 1000 more in the game!
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xx Re: what new powers would ya likke ta see
« Reply #9 on: Jan 13th, 2006, 8:55pm »

Well if you have the enemies sota keep up with Spyro in power then you eleminate any "too easy" problems

although eprsonally I would like to just flat out DOMINATE the opponant ((for me their ish nothin more fun then being able to totally wipe out someone but the annoyin ppl who complain ruin that for me))

Anywho youc ould always have other difficulty settings ((and btw the whole Mary Gary su thing I thought ppl know I dun recognize those as character discriptions))
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xx Re: what new powers would ya likke ta see
« Reply #10 on: Jan 14th, 2006, 01:29am »

Mary-Sue/Gary-Stu are the penultimate embodyments of the whole over-powerful (and often over-attractive) line of thought. As such they are the perfect descriptions for OMGlikeuberpowerful!!!! characters

If Spyro becomes more powerful, and then enemies become more powerful too, what's the point in any raise of power at all?

And, SD, it sonds to me that you're the type (figuratively speaking) to set Counter-Strike bots to 'Easy' then force them to only use knives, just so you can mow them down. I used to be like this, but, as I matured in my gaming preferences, I chose more and more to set them to a level of skill just above my own, to ensure that every confrontation was a challenge. And these days I find mincing knife-wielders all rather boring.
« Last Edit: Jan 14th, 2006, 01:31am by Venom » User IP Logged

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xx Re: what new powers would ya likke ta see
« Reply #11 on: Jan 14th, 2006, 09:07am »

Yes indeed.

Don't you think, SolidDragon, that Spyro fans are not only fans of the gameplay but also, GASP, of the storyline? It's maybe because I'm used to play games with good plots like Metal Gear Solid and Final Fantasy instead of plotless "omgshootingpeopleistehfun" games like State of Emergency or Grand Theft Auto, but I think the story is important.

Of course, a good game must include both a good plot and a good gamplay. Even with the best plot ever, I won't play some game with a gameplay as good as a light can be dark. Equally, I won't enjoy a game with good gameplay and no story in the long run. GTA? Yes, it's good to work up someone's frustation. Period.

Also, if I want to play a game with TEHBLOODANDORGANS!, I will rather take another game than trying to change the game I like into what I want. (yeah, now that deserves to be called a fan. Yeah duuuude.)

I want to play infiltration? I will play MGS3, instead of ranting about how the developpers should turn Spyro, a PLATFORM game, into a parody of Sly Cooper. Some games are meant to stay what they are. You don't want the antihero of GTA to start flapping his wings to glide and flame breath on meanies, do you?
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xx Re: what new powers would ya likke ta see
« Reply #12 on: Jan 14th, 2006, 11:55am »

Indubitily. Storyline rocks, without it, the game totally sucks, and no-one will buy it. Agreeing with Venom and DarkFaun here, what's the point of increasing Spyro's power if then the enemies with increase in power too? It just makes it easier for Spyro to be a Gary-Stu. That's all it will do. Hey that rhymes...

Anyway, if Spyro gains anymore abilites I'll throw away my patience for VU. I'm waiting for them to make up it up to the fans. For they messed up, and I'm waiting for them to FIX it! If VU does not, guess what will happen to the fandom! BOOOM!
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xx Re: what new powers would ya likke ta see
« Reply #13 on: Jan 14th, 2006, 6:12pm »

on Jan 14th, 2006, 01:29am, Venom wrote:
Mary-Sue/Gary-Stu are the penultimate embodyments of the whole over-powerful (and often over-attractive) line of thought. As such they are the perfect descriptions for OMGlikeuberpowerful!!!! characters

If Spyro becomes more powerful, and then enemies become more powerful too, what's the point in any raise of power at all?

And, SD, it sonds to me that you're the type (figuratively speaking) to set Counter-Strike bots to 'Easy' then force them to only use knives, just so you can mow them down. I used to be like this, but, as I matured in my gaming preferences, I chose more and more to set them to a level of skill just above my own, to ensure that every confrontation was a challenge. And these days I find mincing knife-wielders all rather boring.


Actually I dont have counterstrike butt hat sounds fun *evillaugh* I could imagine it now me mowing them down and laughign at how pathetic they are with just knives *evillaugh* YAY DOMINATION! I like it when games make me feel like I'm dominating and the foes are pathetic beings that are at my mercy...that ish when I am having the MOST fun

and as for the person who replyed before me Storyline is important-ish but Spyro having more power is of course natural I mean think about it he's growing up ((awwwww)) so OF COURSE He'll become stronger Dragons are generally very powerful beings ((btw I hated the part of the first Spyro game where he couldnt even swim))

so your reaction to more powers would be to lose all patience with VU but my responce tot hat would be "YAY VU NOW TOTALLYD OMINATES AND OWNZ INSOMNIAC! I MEAN WOW LOOKA T HOW SPYRO KICKKS TOTAL BUTT AND HOW GREAT IT FEELS WHEN I DO IT" *smacks around some knife weilders*
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xx Re: what new powers would ya likke ta see
« Reply #14 on: Jan 14th, 2006, 6:20pm »

*hands SD a copy of Counter-Strike*

Put Spyro down, go blow the living daylights out of some bots... and be happy. smiley
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The cries of misplaced hopes and dreams
Condense upon the glass.
As photons fly and children cry
For what they know has passed.
Farewell my confidant of the days
Of Holi that have been!
With heavy heart, I do depart,
And leave you now to dream
~
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