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 veryhotthread  Author  Topic: Who else thought Spyro: ETD was lame?  (Read 3717 times)
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #30 on: Dec 22nd, 2004, 6:13pm »

Something like that happened to me in the dinosaur level. I went into one of the caves and the whole level was gone! But something really cool in Cloud Spires was when you get to this certain ledge, if you charge across to the other side, hit your head on the other ledge, and hit the X buttong repeatedly as you fall, you can walk on the air! You can't go higher or lower, but it works if there are a few places you can't reach.
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #31 on: Dec 27th, 2004, 11:47am »

I have to admit that even though I havn't heard any real good comments about the game since it came out, I still decided to buy it (even before renting it). My main reason was that it IS a Spyro game after all. Anyway, I played it and can now understand why everyone was disapointed buy it. I however, didn't really mind it. The three things that did dissapoint me though, where

1. The length (It only took place in one home world, and there were hardly any movie clips)
2. The loading screens (Spyro never needed them before, and now that I think about it, there WHERE loading screens for the loading screens)
3. The glitches and the fact that it froze. (I had it freeze two times on me and I had to restart my PS2 and redo the level I was on. The whirlwind sound throughout an entire level happened to me too. It didn't bother me too much, except that it was like, amplified or something. Very anoying.)

Other than that, I realy like the game. The graphics were beautiful. At some points, I just let Spyro stand in one place While I watched his wings flap. (They're so realistic compares to previous games). The breath powers were cool too. I also though some of the glitches were funny. I never had any worlds dissapear on me, byt in Honey Marsh, I noticed that a rock in the rock pile floats in midair when you look at it closely. Some other things that werent' glitches, but I still thought were strange, were the fact that Ripto looked sorta like a pig (no effence to the Ripto fans), and that the baby dragonflies were bigger than Sparx.

Overal, I did like the game and think it deserved a little better that 3 out of ten. But that's probably because I'm very leainient when it comes to ratings. I'm only about 95% finished because I was busy with the Holidays, but I can't wait to see the ending. My favoritest thing about it so far, is Spyro's wing sheild ability. Not only is it an awsome ablity, but Spyro looks adorable when he does it. I do have one question for the people who've completed the game. Do you have to finish it 100% before the end fight and such? Because you didn't have to in the other games.
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #32 on: Dec 27th, 2004, 1:13pm »

Well, I thought you could battle Ripto the first time at about 50% and later a second time at 75%. The last, and better boss, will onl be available at about 100%, I believe... I could be wrong about the exact numbers, though...
« Last Edit: Dec 27th, 2004, 1:13pm by Charles Frost » User IP Logged

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xx Re: Who else thought Spyro: ETD was lame?
« Reply #33 on: Dec 30th, 2004, 2:16pm »

Really? How weird. Is there some place I was sopposed to go and didn't?
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #34 on: Jan 1st, 2005, 03:39am »

I don't think so. All I did was finish every level 100%, and after I'd achieved that, I jumped into that hole in the ground to confront Ripto.
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #35 on: Jan 2nd, 2005, 11:22am »

I don't think its LAME..but it is kinda hard. I still haven't beaten yet, and I'm a bit lost. I suppose it coulda been mapped out a bit better...
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #36 on: Jan 2nd, 2005, 12:18pm »

Well, There is only Ripto to fight, once when you finish all the levels, and we cannot return fight him.
Except if you finish 100%, you can beat him twice.

Whoopee, after you get a wonderfuuuuul cameo (sarcastic), and the end ! No bonus, no skill points, nothing.

I used the compact disc as a frisbee.
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #37 on: Jan 5th, 2005, 8:16pm »

I like ETD because; electric breath, Ripto, and 100%

dislikes- 3 minute loading, freezing, and only 1 boss. Bosses are 1 of the funnest things in the game
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #38 on: Jan 6th, 2005, 06:45am »

Mna, I'm searching everywhere or EtD...Gosh, it's so hard to find stuff in PA. And my parents won't order it online; if they weren't so paranoid, I'd be reading The Second Stage Turbine Blade by now (don't ask)
« Last Edit: Jan 6th, 2005, 06:45am by DarkSpyroIke » User IP Logged

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xx Re: Who else thought Spyro: ETD was lame?
« Reply #39 on: Jan 6th, 2005, 1:03pm »

I recently bought it and I suppose the game would have been okay WITHOUT the slow loading times and camera movement. =(
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #40 on: Jan 7th, 2005, 3:38pm »

The slow-loading time is in all those new PS2 games. Cuz there's so much stuff on them.
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #41 on: Jan 16th, 2005, 1:08pm »

I have to say, this wasn't the best game, but I think it was even better than A Hero's Tail! A Hero's Tail was just super frustrating and lacked the "magic" atmosphere of the other Spyro games for PS1. (But I think Red kept it from being a total failure.) cool
« Last Edit: Jan 16th, 2005, 1:09pm by Rosy » User IP Logged

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xx Re: Who else thought Spyro: ETD was lame?
« Reply #42 on: Jan 16th, 2005, 2:31pm »

on Jan 16th, 2005, 1:08pm, RosyBoa wrote:
I have to say, this wasn't the best game, but I think it was even better than A Hero's Tail! A Hero's Tail was just super frustrating and lacked the "magic" atmosphere of the other Spyro games for PS1. (But I think Red kept it from being a total failure.) cool


Hear, hear. At least Enter the Dragonfly tried to be like the other Spyro games.

A Hero's Tail was basically some poorly done game slapped together with unimpressive minigames (I actually fell asleep while I was playing a Blink minigame.) easy-as-pie boss battles, a lack of understanding as to how the Spyro the Dragon world fits together (Bentley's home is in the Forgotten Worlds, morons!) and the oh-so-smart decision to make the gems into some sort of a currency. I LIKED collecting all the gems in the worlds. I LIKED handing my gems to Moneybags and then later getting them back after I kick his tail. AHT fits right in with Twinsanity under the title Games that Try to be Different, and lose all the charm of the original.

What a waste of data, AHT. EtD is also a waste of data, but it tries, darnit! It TRIES to be good! AHT doesn't!

...

I really should stop ranting about how sucky a game AHT is, even though the people on the other Spyro games going "AHT ROXS!" are annoying me...
« Last Edit: Jan 16th, 2005, 2:34pm by Turquoisephoenix » User IP Logged

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xx Re: Who else thought Spyro: ETD was lame?
« Reply #43 on: Jan 16th, 2005, 4:25pm »

Each one of them had a sort of advantage, EtD and AHT... AHT had shorter loading and Spyro didn't look like he'd just been botoxed, but the voices were just... crap.

Likewise, EtD had the opposite. Hunter and Ripto were voiced by Gregg Berger, not some wannabe genius who insults everyone. Spyro was Tom Kenny, the voice he was meant to have. And Elora... well, that's why the original trilogy is better.


So... Yeah. All of it was pretty cruddy after losing Insomniac.
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xx Re: Who else thought Spyro: ETD was lame?
« Reply #44 on: Jan 16th, 2005, 5:13pm »

I know this might seem a little offtopic, but isn't it weird that there's a Honey Marsh in Season of Ice and ETD? I know that's the same with a few other levels, but you think Universal did that purposely?
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